What we do

Four disciplines, one engineering culture.

We do not see our practice areas as siloed departments — they are engineering branches that share the same quality principles.

01

Software Engineering

End-to-end engineering: from system design and CI/CD to data layers and observability.

We build the invisible layers behind every product: APIs, queues, database schemas, identity and authorization, observability infrastructure.

  • Service architecture on TypeScript, Go and Rust.
  • Resilient data layer with PostgreSQL, Redis, Cloudflare R2/S3.
  • GitHub Actions, Vercel and Cloudflare automate every commit.
  • OpenTelemetry, Sentry and Vercel Analytics for production observability.

02

Mobile Apps

Native iOS and Android experiences that meet the quality bar Apple and Google demand.

Mobile is where the user touches the product daily. Native performance, accessibility and rigorous adherence to App Store / Play Store guidelines are baseline, not extras.

  • Swift / SwiftUI on iOS, Kotlin on Android — React Native shared layer when it earns its keep.
  • Deep operational experience with Apple App Store and Google Play release flows.
  • Push notifications, in-app purchases, deep links and offline-first architecture.
  • Accessibility (VoiceOver, TalkBack), dark mode and dynamic type tested on every release.

03

Web Platforms

Server-first, edge-deployed web experiences whose performance and accessibility we prove with data.

The modern web is where server rendering, edge computing and careful microcopy meet. Every Lumina web project starts with a Lighthouse 95+ and WCAG AA target.

  • Next.js 16 + React Server Components + ISR / streaming.
  • Tailwind 4 plus design tokens for consistent visual systems.
  • next-intl for multilingual content with correct hreflang.
  • Edge deploys on Vercel, Lighthouse targets gate the build pipeline.

04

Game Development

Mobile-first, story-driven game projects built with an indie soul.

Games are software's most emotional and technically demanding form. Our games arm starts with small, deep, deliberate projects.

  • Mobile-first prototyping with Unity and Godot.
  • Story-led, single-player independent game approach.
  • Optimised release process for App Store and Google Play.
  • Built alongside our own writing, sound design, and visual art teams.